Updated: 2009-12-25 13:44:57
A schedule for Christmas:
Wake up from a dream about Plato, pixels, and perfect dudes.
Then, breakfast.
Under the CT-scanned tree, find that Aunt Dorothy gave you some real fractals for Christmas. After the initial thrill, remember the platonic solids you received last year and worry about the dust that might accumulate on any object with a nearly [...]
Updated: 2009-12-24 09:42:34
Here are 7 for the day:
All you need is the title: Unreal Engine 3 on the 3rd generation iPod Touch. 15 second video, fun to see.
An extensive post on Bright Side of News about Larrabee should help prime the rumor mill pump for awhile. Quite a lot of info in there (more than I personally [...]
Updated: 2009-12-23 15:50:40
Here come seven more, until I run out:
The game Saboteur on the PS3 appears to be performing antialiasing by using MLAA. This is great to know that some form of MLAA is both fast enough and high enough quality to be usable in a commercial product. I found it interesting that it is used only [...]
Updated: 2009-12-22 14:03:30
Some great bits have accumulated. Here they are:
I3D 2010 paper titles are up! Most “how would that work?!” type of title: “Stochastic Transparency”.
Eurographics 2010 paper titles are up! Most intriguing title: “Printed Patterns for Enhanced Shape Perception of Papercraft Models”.
An article in The Economist discusses how consumer technologies are being used by military forces. There [...]
Updated: 2009-12-21 13:38:23
Morgan McGuire’s page is the only twitter feed I follow (though Marc Laidlaw’s Trog Act Manly But is darn tempting), as he simply offers up worthwhile links on computer graphics and on game design. Strangely, though, some ideas cannot be expressed in 140 characters. So, here’s our first guest post, from Morgan:
When experimenting on a [...]
Updated: 2009-12-21 02:12:40
Updated: 2009-12-14 13:52:35
… at least judging from an email received by Phil Dutre which he passed on. Key excerpt follows:
Dear Amazon.com Customer,
As someone who has purchased or rated Real-Time Rendering by Tomas Moller, you might like to know that Online Interviews in Real Time will be released on December 1, 2009. You can pre-order yours by following the link [...]
Updated: 2009-12-08 17:33:56
In my previous post on Larrabee I talked about the marketing of an ancient HP workstation. I ended with, “If anyone wants to confirm or deny, great!”
Followup from a reader: the story misses 3 additional changes to the machine. The more expensive business machine had: a bigger cabinet, more flashing lights on the front, and required [...]
Updated: 2009-12-08 02:53:45
I wrote earlier on Larrabee being delayed. A coworker pointed out this article from Jon Peddie Research, who know (and usually charge) more than I do. It makes a plausible case that cancelling this first version of Larrabee was the correct move by Intel, and that the experience gained is not wasted. JPR argues that [...]
Updated: 2009-12-07 23:20:06
Information on the 2010 iterations of the High Performance Graphics conference (HPG) and the Eurographics Symposium on Rendering (EGSR) is now available online. The two conferences will be co-located in Saarbrucken, Germany in late June. Fortunately (and unlike HPG’s co-location with SIGGRAPH this year) there is no overlap between the two – EGSR immediately follows [...]